﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class MyTournamentDAO
{
    public List<MyLeagueMemberDAO> participants;

    public int machesPlayed;

    public int tournamentType;

    public string stage;

    public string semiName;

    public string quarterName;

    public string tirdPlaceName;

    public string finalsName;

    public string buttonName;
}
